A 5 segundos truque para The First Berserker: Khazan



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

Isso porque, apesar do ter características como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes usando bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a lançar personalidade ao game.

A clara inspiraçãeste para isso foi Nioh, qual igualmente utiliza um sistema natural semelhante, porém isso tira um pouco do charme por um Souls e a graça de explorar 1 mundo interconectado e parecer caminhos natural escondidos entre as áreas.

Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem vir a personalizar efetivamente suas táticas de modo a conquistar muitos MODELOS por chefes e navegar por cenários do combate variados.

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Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

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A reviravolta de que temos The First Berserker: Khazan no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.

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